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Virtua cop 2 for pc
Virtua cop 2 for pc









virtua cop 2 for pc

The in-game scenes are thrilling whether it be a high-speed car chase or a shoot-out on top of a moving train. Virtua Cop 2 plays pretty much the same as the first, but the set pieces are far snazzier.

virtua cop 2 for pc

Perhaps tweaking the mouse sensitivity in the DOSBox configuration would help. You can play against an AI-controlled police officer for that competitive edge, but again, the mouse is slightly detrimental to the speed and accuracy that a light gun would give. Like the console port, the PC version of the PC game has a 'Training' mode that's a basic shooting gallery. The extra modes for Virtua Cop 1 & 2 respectively Ther split-second in which this can happen shows the kind of reflexes you'll need for the game. Nothing is more annoying that aiming to shoot only to have the camera position move you out of the way. By using the mouse, the moving screen can put off your aim unless you have memorised the pre-determined movements on each level. It still looks impressive, though I have a few niggles about it. It will zoom into the enemy with a circular reticle that changes from green to red the closer he is to shooting. One of the defining visual features of the series in the dynamic camera. Their armed goons are not only numerous but seem to have the magical ability of teleportation.

virtua cop 2 for pc

The story is a basic one, two cops nicknamed Rage and Smarty battle against the gun-running EVL Corporation. The sequel, Virtua Cop 2 followed suit with improved graphical techniques such as texture-mapped polygons. It was ported to the Saturn in 1995 with the PC version - the one we're talking abot here - coming a few years later. Depending on where an enemy is shot, he will react accordingly. This allowed for a more cohesive game world than what we've seen before as well as context-sensitive animations. Like other titles in the Virtua series of games, it was the first of its genre to use 3D polygons. The graphics are crisper too, allowing for translucent textures that SEGA's console was simply not able to do.įor those not in the know, Virtua Cop was created for the arcades in 1994 by famed SEGA AM2 designer Yu Suzuki (OutRun, Virtua Fighter, Shenmue). Ok, so a light gun is out of the picture but the Saturn's Stunner would only be compatible with old-school CRT TVs anyway. Arguably the best home conversion at the time was not on the SEGA Saturn - their own console hardware - but the impressive 1997 PC ports. Virtua Cop (or Virtua Squad in some territories) was their magnum opus for the on-rails light-gun shooter. SEGA are the king of the arcade, and they were on a high in the golden era of the 90s.











Virtua cop 2 for pc